I also added my ever-so-helpful autonomy On/Off switch to sabacc table, so each table can be turned off or on individually while in game if it gets too annoying. So it will probably be a great idea to up the kitty and winnings quite considerably seeing there will be less rounds per game. I can see a death by sabacc event happening if I wasn't so watchful and annoyed with them on it all day.Īnyhow, I am adding the missing motive exit push to see if that clears it up, and also cutting it from 12 rounds to 6. But once they get on that damn sabacc table they are there indefinitely. Typical scoundrels and Batuu citizens get six hours to mill about before they are pushed to leave so new sims can attend. It's just not on any of the six sabacc interaction xmls, so no wonder they bogart the table and not even leaving the area when their job shift time is over. I did notice on the interaction xmls Maxis did not put the usual coding that all interaction xmls have, to push sims to quit an activity when motives are going low. Not even leaving when motive failure hits. There's a dire problem with it, sims who start to play will sit there all the live long day. Hi am looking into the sabacc table at the moment.
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